First Impressions- Fall 2016 (Part I)

Well looks like it’s time for yet another new season of anime, meaning a lot of new shows to check out. To be honest this is the first time I’ve gone into a season without much of anything to anticipate since there wasn’t much that really stuck out from the previews and there’s surprisingly few mass-market potential shows for the fall. On the bright side though, going into most of this stuff blind means there’s always the chance a few things could end up taking me by surprise, so time to start going down the list.

Ratings Scale

Bad: Stay away far away from this one.  Not worth watching

Decent: Has some okay elements to it. Might be worth giving a  couple of episodes to see how it goes

Good: Fairly solid show. Should be worth keeping up with for now

Great: Really good show. Definently worth seeing if you get the chance

Excellent: Really outstanding show. Absolutely worth following .

*All series synopsis from Anime Planet

Time Bokan 24


Synopsis: The history in our textbooks are all wrong?! In the 24th century, humankind accomplished the invention of a time machine, “Time Bokan”. As they discover the truth about history, they realize that the history written in their textbooks are all wrong! To correct their knowledge of history, the government developed an organization called JKK. Our hero Tokio is recruited by Karen, a girl from the future to join the JKK. Together they travel through time to discover the true history, along with fighting the “Akudarma” a villainous group whose goal is to prevent the discovery of the truth!

First Impressions: So while I haven’t been anticipating much this season, this was one of the shows I was somewhat curious about. Time Bokan is a fairly established property in Japan, and one of the biggest ones belonging to Tatsunoko, who created a few major superhero titles for Japan back in the 80’s. My own experience with it though, is mostly limited to having played Tatsunoko vs Capcom on Wii a few years back, and having seen Winter 2015’s Yatterman Night, which actually turned out to be a pretty fantastic riff on superheroes and the classic Saturday Morning Cartoon formula of animation. This however, plays those tropes pretty straight, which is more or less what I expected, and for what it is, it’s fine. I didn’t find too many of the gags funny (outside of one ominous reference to 2016) but I think it’ll work out pretty well for it’s intended audience, and it was interesting seeing what this franchise is like when it’s more in line with it’s original incarnation. Whether or not you’ll find it enjoyable will mostly come down to your level of tolerance for Saturday Morning Carton fare, but I still have a bit of a soft spot for that kind of thing, and there wasn’t anything particularly wrong with it either so I might give it another ep or two

Rating: Decent




Synopsis: 60 years ago, a strange case of insomnia struck the population, forcing them to stay awake for more than a full week. The victims, completely sleep deprived, all went mad. To cure this illness, a new medicine was produced, but the side effects turned the patients into vampires. Humanity went to war against this new species and triumphed, but some of the vampires managed to survive. Born from a Human and a Vampire, the main character Mi Liu, “The Child of Hope”, is to represent the new hope that will connect the two species. Ringleader of a bank robbery, Mi Liu is arrested and transferred to a special prison of the National Defense Agency that monitors Vampires. Trying to break free with Anji, Mi Liu is attacked by strange monsters and he finds out that the prison location corresponds to the birthplace of Vampires, the old capital “Blue Town.” Why are Vampires trapped in Blue Town? What are those strange monsters attacking them? Our heroes must fight to solve those mysteries.

First Impressions: So this is the second in upcoming Anime co-productions of Manwha stuff, with the first being last season’s The Outcast. I made the mistake of giving that show enough of a pass to go beyond the first episode, and it was ultimately pretty bland, so I more or less expected something similarly bland here and it exceeded my expectations. Bloodivores’s first episode doesn’t do much in the way of explaining it’s setting or establishing it’s characters instead hoping that it’ll manage to hook people with it’s “shocking twist” where it threatens to be a Deadman Wonderland wannabee. Unfortunently the episode doesn’t do nearly enough to make said twist feel genuinely interesting, and doesn’t even offer the benefit of being unintentionally hilarious in some instances despite having a show title that was pretty much asking for it. The closest thing would be the ending, which if watched without seeing the next episode preview, almost makes it feel like a 1-episode series which is certainly how I’m going to view it. I’m already pretty averse to vampire shows in general so between that hurdle and it’s general blandness I sure won’t be sticking around for the rest. Pass

Rating: Bad


Bubuki/Buranki- The Gentle Giants of the Galaxy


Synopsis: It’s been ten years since Azuma Kazuki has been in Japan, and upon his arrival he is taken prisoner by a group of armed men. Azuma is saved by his childhood friend, Kogane Asabuki, thanks to a living weapon she wields on her right hand, known as a Bubuki. Learning about these weapons, Azuma becomes a Bubuki wielder himself and sets out on a journey.

First Impressions: The first season of BBK/BRNK aired way back in the Winter season and offered what is perhaps the closest 3DCG cel shading has gotten to actually emulating the look of 2D anime to date, while piling said visuals on top of a nonsensical plot involving giant robots and Super Sentai teams. This season looks to be offering more of the same in that respect, but already seems to have a clear advantage in terms of sheer entertainment value by introducing Azuma’s younger sister Karuko into the plot, having managed to more or less steal the show with 10 minutes of her first scene. The show’s animation has also stepped up a bit as it’s gotten even more comfortable with the emulating the visual humor of most 2D anime, and the series itself is still knee deep enough in stock anime tropes to avoid feeling boring. Far as the actual plot goes, there’s still not a whole lot beyond the usual popcorn entertainment, but at this point I’m far enough in that it’s sort of a moot point, so I’m just gonna keep having fun with it, and hope the visuals at least continue to improve. Bring on the robots.

Rating: Good


Izetta, The Last Witch


Synopsis: The time is pre World War II that looks like Europe in an imaginary world. A large scale war abrupts and bloody battles are taking place through out the world. Eylstadt is a small country without a strong military force or natural resources. Finé who is the crown queen of Eylstadt decides to use a secret weapon against larger countries which was unheard of at that time to battle against larger countries. The secret weapon was using a witch named Izetta and her magical force to fight the war. Izetta is young (same age as Finé) and the last surviving witch with burning red hair.

First Impression: This was another show I kind of had my eye on since it apparently involved witches and WWII, the former of which generally turns out pretty well for anime, and the latter being of the most fascinating periods of world history in general. However my hopes for this show’s potential were slightly dashed when I saw that the scriptwriter was none other than Hiroyuki Yoshino, who’s works include anime original trainwrecks like Guilty Crown, and spotty adaptions like the first season of Magi: The Labyrinth of Magic. So far though, this show seems to be off to a pretty safe start. The first episode does a lot to take advantage of it’s fictional WWII setting, and the encroaching threat Germany (or Germania in this setting) placed on the rest of Europe at the time. It also does a fair job of introducing us to the first of our female leads Fine, who seems to be playing her part pretty well as the strong-willed princess archetype. Combine that with a solid visual presentation, and it all makes for a good opener though I’m still worried that Yoshino’s usual antics will eventually catch with it. For now though, I’d say it’s certainly worth checking out.

Rating: Great

Tiger Mask W


Synopsis: The main characters are Naoto Azuma and Takuma Fujii, two young pro wrestlers. They were trainees at a small wrestling organization called Zipangu pro wrestling, but it wound up getting crushed by the wicked pro wrestling organization Tiger’s den. In retaliation, Naoto trains at the base of Mt. Fuji and becomes the new tiger mask, and Takuma meanwhile deliberately joins Tiger’s den and becomes Tiger the dark. The legacy left behind by the original Tiger mask is inherited by a new wrestler…!

First Impressions: Coming into this one, the only things about it I really knew were that it was based off of some wrestling property from the late 60’s and that it was being handled by Toei Animation, meaning that I had to set my expectations for the visual presentation from mediocore to absolute garbage. Fortunently it’s leaning closer to the former and actually surpassed my expectations a bit as while the animation doesn’t necessairly look impressive or anything, it’s certainly passable and the penciled in artstyle of the character designs gives the show a nice aestheic. As for the plot itself, it’s about as pre-90’s as you can get when it comes to anime with everything from super hammy acting to ridiculous character names such as “Tiger the Dark” and “Miss X”. Fortunently I happen to be pretty fond of goofy pre-90’s anime tropes so pretty much all of it worked to it’s favor for me, and while the story so far seems to more or less be nonsense, there’s so much goofy charm here that I quickly found myself caring, and the fact that I didn’t have to stop to complain about it looking ugly sure helped out a lot too. This show certainly isn’t going to set the world on fire, and if goofy 80’s nonsense isn’t your thing you’ll probably find yourself bored pretty fast, but for me it’s certainly worth at least a couple more episodes to bask in the glory of anime’s yesteryears . Also the ending theme song is one of the most amazingly try-hard edgy things I’ve heard in recent memory so there’s that.

Rating: Good

Magical Girl Raising Project


Synopsis: Magical Girl Raising Project is a popular social game that has an ability to grant players a 1 in 10,000 chance to become a real life Magical Girl with unique magical abilities to help people. However, at some point, Fav, the magical administrator fairy, decides to cut the population of Magical Girls in half. The game quickly changes into a twisted, wicked battlefield as the 16 magical girls get dragged into a battle for survival against each other.

First Impressions: It seems as though we’re somehow getting three magical girl shows this season, and as has been the case for the last few years, it means the inevitablity of being handed one that wants to be the next Puella Magi Madoka Magica. This show is the latest wannabee, meaning that the episode follows some pretty familiar beats in introducing us to not-Madoka who’s as pure white a shojo heroine as they come and having our friendly not-Kyubei mascot character asking her if she wants to be a magical girl in a scene that feels “suspiciously” ominous. This show’s main gimmick apparently seems to be having the girls duke it out (presumably to the death) rather than having to deal with some unfair system of rules like Yuki Yuna is a Hero or Madoka itself. That could end up being pretty cool or really hacky depending on exactly how the show goes about it (and the opening scene isn’t doing it any favors in not feeling like it’s trying too hard) but for right how the show seems perfectly fine, and while it’s re-treading what’s a lot of familar territory to anyone who’s seen Madoka at this point, it’s at least re-treading good material and does a solid job of setting things up for the main event while throwing in a neat little twist regarding our heroine and one of the other magical girls she befriends that could turn into something pretty interesting. At any rate, if you’re in the mood for Madoka-lite you could certainly do worse, so I’d say it’s worth a peek.

Rating: Good

Monster Hunter Stories: Ride On


Synopsis: In a world where people and monsters are at odds, some learn to coexist. Known as Riders, they awaken the powers of monsters and live alongside them in secrecy. Now, one young boy journeys to find his own companion and become the world’s greatest Rider.

First Impressions: This show has been partially on my radar ever since it was announced way back when last year, though mostly because it was being animated by David Productions and with this being slated for a 48 episode count I feared it would hurt their work on Jojo’s Bizarre Adventure: Diamond is Unbreakable. Fortunently that show’s production has remained relatively smooth, but it’s certainly clear from the opener here that David Pro has poured a lot of time and effort into this show. The art for the backgrounds is surprisingly detailed, and the animation looks great with even the show’s 3DCG monsters looking pretty tolerable. It’s all a lot more than I expected for a kid’s show since those tend to get the short end of the stick on production values, and it’s easily the best looking thing I’ve seen so far for the season. The story and characters so far seem about as standard as you can get for this kind of show, with your typical smartmouthed but well meaning protagonist destined for greatness, his reliable childhood friend, ominous prophecy, etc, but there’s enough charm here to keep it from feeling a little too bland, and the visuals are strong enough that it’s almost worth giving a look soley for that reason. Not sure exactly how far I’ll go with this one given that it’s visual presentation is the only big asset here, but that impressed me enough that I’m willing to give it another episode or two.

Rating: Decent


Mobile Suit Gundam: Iron Blooded Orphans Season 2


Synopsis: The Earth Sphere had lost its previous governing structure, and a new world was created under new systems of government. While a temporary peace had arrived, the seeds of a new conflict were being sown in the Mars Sphere, far away from Earth.

First Impressions: Last year’s Iron-Blooded Orphans was my first real Gundam show (depending on how you count Gundam Build Fighters), and it made a pretty good impression on me between it’s solid cast of characters, potrayal of child soliders and of course sweet mecha action. Given all that, this was one of the few things I was seriously anticipating for the fall, and so far the second season seems to be off to a relatively solid start. Much of this episode is spent re-introducing old characters while tossing in some new ones, and there’s a couple of moments where it feels a little too on-the-nose with the former, but otherwise does a good job of picking up where things left off. Now that Tekkadan’s made a name for themselves and Gjallarhorn is breaking apart I imagine much of this season’s conflicts will center around what both sides are willing to do to hold on their power, and that could be pretty interesting. Of course, Gundam’s track record with second seasons after a long break is apparently pretty spotty so it’s hard to say if it’ll stay as consistent as the first, but things seem fine for right now and it’s riding on more than enough goodwill that I’m eager to see where it all goes.

Rating: Great

And that’s pretty much it for the first batch of Fall shows. I’ll likely have my next round of impressions ready some time in the middle of the week, provided my schedule doesn’t get messy. Thanks for reading.

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